Despite its magical realism, the strangest parts of "The Shape of Water" revolve around the Normal Rockwell painting that Michael Shannon's villain, Richard Strickland, inhabits. Strickland is notably cut in a black suit, white shirt, and black tie. A stark contrast to the over-saturated blues, greens, reds and yellows that make up the films striking pallet. Whilst […]
Growing up there’s one thing I always wanted to do. Stomp around a cardboard city in a monster suit, roaring and crushing cars and buildings beneath my giant rubber feet. It may seem like an odd ambition to some, but I grew up on Godzilla movies, the Mighty Morphin’ Power Rangers Zords and Honey I […]
Before we talk about Fantastic Beasts and Where to Find Them, let's talk about Harry Potter. If you've somehow been living under a rock for the last 20 or so years, it's the story of a boy who finds out he's a wizard and maybe the chosen one. He goes to a magical boarding school, learns […]
RPG Talk's December 2016 Design Contest was to design a weather phenomenon. Specifically: Describe a weather phenomenon for a role-playing game. What conditions are needed to initiate the phenomenon? How do the residents react? How long does it last? Can it be predicted? Entries are limited to 1,000 words and should be game system agnostic. […]
After watching the trailer for the new Hideo Kojima game; “Death Stranding” I was having a discussion about how the trailers didn't say much about the story, how it probably would be a disappointing follow up to “P.T.”... that sort of thing, when it reached a point where the dreaded “P” word was […]
Idea completly stolen from a post by Patbrry of CromlynGames on RPG Talk's Slack channel. This is currently version 0.2. Updates will get added as recommendations / requests come in. Click Me!
RPG Talk's November 2016 Design Contest was to design a currency. Specifically: Give a description of a currency in your world. What gives the currency its value? In what units is it measured? How is it acquired? How is it verified? Entries are limited to 1,000 words and should be game system agnostic. My entry […]
RPG Talk's October 2016 Design Contest was to design a 3 Room Dungeon. Specifically: Give a description of a three-room dungeon. What makes each room different? What ties them to together? How do the players enter/exit the dungeon? What is the goal of the dungeon? The entry should also be game system-agnostic. The entry should […]