The Shape of Water review

Despite its magical realism, the strangest parts of "The Shape of Water" revolve around the Normal Rockwell painting that Michael Shannon's villain, Richard Strickland, inhabits. Strickland is notably cut in a black suit, white shirt, and black tie. A stark contrast to the over-saturated blues, greens, reds and yellows that make up the films striking pallet.  Whilst […]

Xenotransplantation – System Agnostic Medical Procedure for RPGs

Content Warning: mental health, self-harm, general “body horror” themes. Xenotransplantation is the medical practice of transplanting tissue across species. Commonly used to refer to transplanting non-human tissue into a human host. For this document, we will be using it to refer to the specific practice of transplanting from a sentient race into a human host, […]

Why Bill and Ted is the best time travel story ever

I’m a sucker for time travel media, I always have been. From Back to the Future to Looper and from Doctor Who to Primer – it’s hard to find a time travel movie I haven’t seen. My friends know this about me and occasionally use it to their advantage. My wife tricked me into seeing […]

Review: Fantastic Beasts and Where to Find Them

Before we talk about Fantastic Beasts and Where to Find Them, let's talk about Harry Potter. If you've somehow been living under a rock for the last 20 or so years, it's the story of a boy who finds out he's a wizard and maybe the chosen one. He goes to a magical boarding school, learns […]

Lustnado – RPG Weather Phenomenon

RPG Talk's December 2016 Design Contest was to design a weather phenomenon.  Specifically: Describe a weather phenomenon for a role-playing game. What conditions are needed to initiate the phenomenon? How do the residents react? How long does it last? Can it be predicted? Entries are limited to 1,000 words and should be game system agnostic.  […]

Death Stranding – The “P” Word

    After watching the trailer for the new Hideo Kojima game; “Death Stranding” I was having a discussion about how the trailers didn't say much about the story, how it probably would be a disappointing follow up to “P.T.”... that sort of thing, when it reached a point where the dreaded “P” word was […]

Gold of An Ancient Civilisation – RPG Currency

RPG Talk's November 2016 Design Contest was to design a currency.  Specifically: Give a description of a currency in your world. What gives the currency its value? In what units is it measured? How is it acquired? How is it verified? Entries are limited to 1,000 words and should be game system agnostic.  My entry […]

Regional Cult Headquarters – 3 Room Dungeon

RPG Talk's October 2016 Design Contest was to design a 3 Room Dungeon.  Specifically: Give a description of a three-room dungeon. What makes each room different? What ties them to together? How do the players enter/exit the dungeon? What is the goal of the dungeon? The entry should also be game system-agnostic. The entry should […]