HONEYRUNNER, a cyberpunk hack of Honey Heist

You are CYBERPUNKS who live in the shadows, and on the net. You make Runs against giant Mega-Corporations to crack the Honey out of them. It’s DATACON 2077, where all the Mega-Corps show off their upcoming products. You are going to undertake the greatest heist the world has ever seen. Two things- One: You have […]

Becoming Fate’s Fire: A Method of Prophecy for a Grim Fantasy Setting

In order to cast prophecies, and interpret them, a person must commit themselves body mind and soul. The process is referred to as “Becoming Fate’s Fire” (always capitalised). The Becoming The following steps must be taken, in order to fully commit oneself to Fate, and to make the mind receptive to the movements of Fate’s […]

Xenotransplantation – System Agnostic Medical Procedure for RPGs

Content Warning: mental health, self-harm, general “body horror” themes. Xenotransplantation is the medical practice of transplanting tissue across species. Commonly used to refer to transplanting non-human tissue into a human host. For this document, we will be using it to refer to the specific practice of transplanting from a sentient race into a human host, […]

Lustnado – RPG Weather Phenomenon

RPG Talk‘s December 2016 Design Contest was to design a weather phenomenon.  Specifically: Describe a weather phenomenon for a role-playing game. What conditions are needed to initiate the phenomenon? How do the residents react? How long does it last? Can it be predicted? Entries are limited to 1,000 words and should be game system agnostic.  […]

Gold of An Ancient Civilisation – RPG Currency

RPG Talk‘s November 2016 Design Contest was to design a currency.  Specifically: Give a description of a currency in your world. What gives the currency its value? In what units is it measured? How is it acquired? How is it verified? Entries are limited to 1,000 words and should be game system agnostic.  My entry […]

Regional Cult Headquarters – 3 Room Dungeon

RPG Talk's October 2016 Design Contest was to design a 3 Room Dungeon.  Specifically: Give a description of a three-room dungeon. What makes each room different? What ties them to together? How do the players enter/exit the dungeon? What is the goal of the dungeon? The entry should also be game system-agnostic. The entry should […]

A Retrospective: Jak II

I absolutely loved the Jak and Daxter series. The first two Jak and Daxter games were probably the biggest games of my childhood. I don’t think it was just because I was a kid either. Even given it’s obvious influence from other games, diving into the humor, mystery and lush environments of Jak and Daxter after a […]

A Retrospective: Metal Gear Solid 1 and 2

With the 5th instalment of the series released earlier this year, I recently took the time to replay the first two Metal Gear Solid games. The two games were certainly staples of my childhood and I used to play them all the time even before I was even out of primary school. The set pieces, […]